Drop an .stl and pull out a Wavefront .obj — ready for Blender, Maya, Cinema 4D, Unity.
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STL is great for printing, awkward for editing. OBJ is the universal mesh format for 3D software — every DCC tool reads it. Converting unlocks UV mapping, sculpting, retopology and rendering workflows.
The triangulation is preserved exactly. Vertex normals are recomputed for smooth shading on import.
The file is parsed in WebAssembly + WebGL on your device. Nothing leaves.
No queue, no upload. Most files convert in well under a second.
Orbit, pan and zoom the result in real time before you commit.
No — STL has no material data, so there's nothing to put in an .mtl. Apply materials in your 3D software after import.
STL has no UVs, so the OBJ comes without them. Unwrap in Blender after import.
Usually a bit larger (text vs binary), but it gzips well.